/*
 * End.hpp
 * This file is part of FunBall 
 *
 * Copyright (C) 2012 - Francois Berder
 *
 * FunBall is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * FunBall is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */



#ifndef __END_HPP__
#define __END_HPP__

#include "Entity.hpp"
#include "PhysicObject.hpp"
#include <SFML/Graphics.hpp>


class End : public Entity
{
    public :
        End(const sf::Vector2f pos);

        virtual void collideWith(Entity& e);
        virtual void collideWith(Ball& b);
        virtual void collideWith(Platform& p);
        virtual void collideWith(End& e);
        
        virtual void endCollideWith(Entity& e);
        virtual void endCollideWith(Ball& b);
        virtual void endCollideWith(Platform& p);
        virtual void endCollideWith(End& e);
                
        virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;

        bool isOver() const;
        
    private :
    
        bool m_isOver;
        PhysicObject m_obj;
        sf::RectangleShape m_shape;
};

#endif /* __END_HPP__ */

